Precision AI
Computer vision for sports video

One camera.
Every player.
Every frame.

Precision AI builds the computer vision that turns single-camera footage of soccer, basketball and ice hockey into tracking data, analytics and automated production. We are the specialist engineering team behind sports camera, streaming and data companies.

pitch 105 × 68 m
Sports

Three sports.
Three ways to break a vision model.

We specialise in the three where a single camera has the most to give, and the most to get wrong.

pitch 105 × 68 m · 22 players

Soccer

Far-side players 20 pixels tall, long absences from view, and a ball that spends most of the game hidden at someone's feet. Full-match identity is the hard part.

court 28 × 15 m · 10 players

Basketball

Ten players in constant contact under the basket, possession changing every few seconds, and a ball that lives in the air. Shots, makes and misses read straight from video.

rink 60 × 26 m · 12 players

Ice hockey

A puck a few pixels wide at 150 km/h, boards and glass in the way, and line changes every 45 seconds. Tracking that survives all three.

What we build

The hard perception layer, for footage that was never meant for analysis

Amateur grounds, one wide-angle camera, floodlights, a phone on a tripod behind the bench. That is where off-the-shelf models stop working, and where we start.

track

Player tracking and identity

Every player followed for the full game in real-world metres, with identities held through pile-ups, exits from view and substitutions.

calib

Field registration

A camera model for every frame, including fisheye and stitched panoramas, on surfaces with worn or overlapping markings.

ball

Ball and puck trajectory

A 12-pixel ball or a 4-pixel puck found among socks, sticks and line markings, then resolved into one physically consistent path.

autocam

Auto-follow virtual camera

A broadcast-style view cut from a static wide shot, with a camera path that pans like a human operator.

events

Events and analytics

Possession, passes and shots, plus distance, speed, team shape and pass networks, each reported with its quality figure.

edge

Edge and real time

Models exported and tuned for the chip in your camera, with accuracy, latency and size measured together.

How it fits together

One video file to a game state you can build on

Ingest

Video

Timebase, shot cuts, view type.

Perception

Calibrate and detect

Camera model, players, officials, ball.

Tracking

Track and identify

Tracklets, global links, team, shirt number.

Core output

Game state

Every player and the ball, in metres, per frame.

Outputs

Events, analytics, video

Data files, a match report, radar and auto-follow renders.

Services

Three ways to work with us

Each one is bounded, measured against agreed metrics, and ends with something your own engineers can run.

Pipeline audit

2 to 3 weeks · fixed fee
You provide
Sample footage and your current tracking or auto-production output.
You get
Your pipeline benchmarked stage by stage, failure cases on video, and a ranked fix list.

Build sprint

6 to 12 weeks · fixed scope
You provide
One problem that matters: identity switches, ball loss, calibration, camera jitter.
You get
A working module integrated in your stack, with before and after numbers on your footage.

Retainer

ongoing · days per month
You provide
A roadmap and a team that needs senior computer vision depth.
You get
A principal-level vision lead for design reviews, model decisions and hands-on work.
Work

See the output before you talk to us

Each demo is cut straight from the pipeline, with the measured result next to it.

clip in production
tracking to radar

Tracking to radar

Annotated game footage beside a top-down radar of every player and the ball.

clip in production
auto-follow camera

Auto-follow camera

Raw wide-angle footage beside the virtual camera render.

clip in production
hard cases

Hard cases

Floodlights, overlapping markings and a low camera, before and after.

How we measure

Every claim comes with a number

We score the pipeline on public benchmarks and on our own hand-labelled clips from difficult grounds. Every change is tested against both before it ships.

  • Game stateGS-HOTA on SoccerNet Game State Reconstruction
  • TrackingHOTA, association accuracy and IDF1 on SoccerNet Tracking and SportsMOT
  • CalibrationReprojection error in metres and share of in-play frames calibrated
  • Ball and puckShare of in-play time with a position
  • Auto-followShare of in-play frames with the ball inside the crop
About

A specialist computer vision firm

Precision AI Technologies is a computer vision engineering company based in Hyderabad, India. We do one thing: make single-camera sports video understandable to software.

Our engineers have spent more than a decade building computer vision systems in production, including player tracking and automated camera production for live sports streaming.

We work with camera makers, streaming platforms, data providers, leagues and clubs in soccer, basketball and ice hockey.

Contact

Send ten minutes of footage. Get the output back.

Tell us the camera, the sport and what is going wrong. You get tracking data and a short annotated clip in return, with no commitment.

[email protected]
Payments

Clients can pay invoices online by card, UPI or bank transfer.

Pay an invoice · opens soon